“So where’ve you been for the past 557 years?”
If you’ve been following my ass on social networks, you have no doubt noticed me going all-out apeshit about something called the “SpaceVenture.” Well, I have already pontificated about this in my previous post, but a lot of stuff has happened since then.

Okay, so you know by now: My computer game heroes of my adolescence in the 90’s, The Two Guys From Andromeda, have reunited after being estranged for some 20 years. They have formed Guys From Andromeda LLC, a game company, with the promise of getting back to their old ways of designing some of the best adventure games the world has ever seen.
Since they can’t get the rights to their previous games, the Space Quest series, the first game is going to be a new one: This is what’s called the “SpaceVenture.”
Like Tex Murphy and Jane Jensen’s Pinkerton Road Studios, the Two Guys are using Kickstarter to fund their game.
Now, here’s where I’ve been in all this:

For the past couple of weeks I have been deeply embroiled in a widespread fan effort to attract attention and gain support for this Kickstarter campaign.
And let me tell you, from the inside, it’s a sight to behold. I used to joke that I could get up in a lecture hall and give the most boring, excruciatingly lengthy talk about adventure games, and Space Quest in particular, if anyone would ever let me. I never knew so many people would, theoretically, actually be interested.
By that I mean that the fan support has been overwhelmingly outstanding. People have rallied to their favorite forums to ask people to support, but they haven’t been copy-pasting spam comments — they have been genuinely doing this out of love for the old series. I know I’m supposed to make a joke here to quell the strings-and-chemical-tears moment, but I can’t think of anything. It really is great to watch.
Myself, I have been cast in the role as witless ring leader, owing to my regular contact with Guys From Andromeda handler and (probably) executive producer of the SpaceVenture, Chris Pope (@thechrispope), as well as The Two Guys themselves, Scott Murphy and Mark Crowe (@SlashVohaul and @WilcoFever, respectively), via e-mail and, yes, the occasional video chat.
And yes, let me tell you, signing on to Skype one sunny spring-y afternoon, watching the names “Mark Crowe” and “Scott Murphy” appear in the contact list, I could have just as easily pissed my pants and died happy right there. Okay, that sounds overly romantic. But hey, if you’ve ever played Space Quest, what would you do if you saw this?

(Screenshot doctored to protect the somewhat innocent.)
Followed, quite closely, by this:

I’m sorry, I don’t mean to show off. But I was happy as a clam. However happy a clam might be. Thrilled, in fact. More than a little starstruck. Also, more than a little nervous, stuttery and with the sort of dozy mumbling that usually accompanies accelerated heart rate, sweaty palms and a complete sucking vacuum where my brain used to be.
That first chat, we talked for two hours about, well, everything and nothing, really. A lot of Space Quest stuff, of course. Some secret stuff I wasn’t allowed to share, but has since become public knowledge, such as the amazing voice talent Chris Pope had managed to secure for the Kickstarter (the voice of Pinky from Pinky And The Brain, for instance). As well as stuff I’m still not allowed to share.
And some very secret stuff I can’t share with anyone lest I wish to acquaint myself with the stabby feeling of stupid doom.
Yeah, I admit, I get a kick out of being cryptic. So shoot me.

Anyway. All of this means I now find myself completely immersed in organizing and mobilizing a fan effort — which, thankfully, is not that hard, ‘cos these are some hardcore dedicated sumbitches — and consequently spending every waking moment checking the fan forums at SpaceQuest.net (the fan effort has a secret forum of our own that no one’s allowed into, shhh) and watching my e-mail like a hawk. That is, when I’m not doing stuff at work I actually get paid for, or sleeping next to my poor wife, who at this point must be starting to feel a bit neglected.
The point is, though, I’m loving this. And the reason why I get to do it is really the reason why I love it so much. So there; how’s that for an ouroborous of reasoning for you.
The reason I get to do this is because I spent my formative years as a stupid teenager obsessively playing the Space Quest games and constantly getting on the pecs of the designers, artists, programmers and other employees of that magical, far-off wonderplace called Sierra On-Line.
I got pretty chummy with a few of them, and some very polite e-mails from the rest of them. My rap sheet of unpursued harrassment suits included Jane Jensen, Al Lowe, Josh Mandel, Ken Williams, Craig Alexander (CEO), Cindy Vanous (Sierra.com webmaster), Michael Hutchence (artist), William Shockley (programmer), Leslie Balfour (designer), Sean Murphy (Dynamix artist) … and, yes, Scott Murphy and Mark Crowe.
Then the company went belly-up and I sort of forgot about my years as a super-nerd, went to university (drunk), got married (sober), got a job in Communications and was well on my way to becoming, hopefully, established as one of those annoying people who hold lectures explaining in very simple terms what the difference between Twitter and Facebook is. Well, I still am, actually. That’s still my day job.
My moonlighting gig, however, is now helping these Two Guys succeed in their venture. Because it’s not just about seeing a new science fiction comedy adventure game. To me, it has been an opportunity to rekindle something that was lost somewhere between 10 and 15 years ago; something I didn’t realize I missed until it, seemingly by serendipity, fell back into my lap like an over-tired, obese tabby, only a few months ago.

A few months ago, I started playing Space Quest I: The Sarien Encounter, one lazy weekend morning. I found out, much to my surprised delight, that I had the power to save the galaxy in a little under an hour; and all before breakfast, even.
By a strange coincidence, I had recently become very well acquainted with the social network Google Plus, because that’s what I’m being paid to keep an eye on, and become deeply infatuated with it, despite what its many critics (sometimes rightfully) say. I noticed there wasn’t much of a Space Questey presence there, so I started the Roger Wilco Google+ Page. The idea was to just post random pictures of moments from the Space Quest series with the odd stupid comment.
But then, quickly, things picked up speed. You’ve already (probably) read about how I was contacted by Scott Murphy, asked to sign a NDA (Non-Disclosure Agreement), and how I was subsequently contacted by Chris Pope, letting me in on the fact that The Two Guys From Andromeda were, in fact, back together again, 20 years after the fact, and that they were going to be making another game.
What’s happened since then is that their Kickstarter campaign launched, and I am now entrenched as the glorious leader of a tightly knit band of rebels who … oh, who am I kidding. We’re a bunch of happy-go-lucky, very devoted Space Quest fans who really, truly want to see this new company succeed.

So there. That’s what I’ve been doing for the past couple of weeks. Well, the past month, really. And that’s why I’ve probably been a bit hard to get a hold of.
Unless, of course, you’re in the Space Quest community. Then you’ve been hearing from me a lot these past weeks.
If you’ve read this far, not knowing what the hell I’ve been blabbing about, please reward yourself by going to www.tgakick.com and pledging just a few bucks. $15 oughta do it. Every time we get $100.000 closer to the final mark, we get a special “Prototype demo” showcasing a glimpse into the creative process of making a game. And if we reach our mark of $500.000, we’ll be happy and satisfied knowing that we succeeded in bringing space comedy back into the world — despite big game companies telling us we are not interested in that.
It’s not just about Space Quest, or The Two Guys From Andromeda, or what I got up to in my teenage room at night (it wasn’t just playing games — rarely, I would read a book … or masturbate). It’s about the world of gaming in general. We are finally breaking the mold of these crusty old institutions who would dictate to us what we are and aren’t interested in playing.
For that reason, if for nothing else, I urge you to pledge to The Two Guys’ Kickstarter. I know there are many other Kickstarters, and I know there are many other Kickstarters for adventure games. They also deserve your support, because they are also, like this one, a big part of bringing this change about in the gaming world. They all deserve your support.
But if you choose to support this one in particular, I might be able to one day tell you that really, really secret thing I wasn’t supposed to tell anyone. Stabby feeling of stupid doom be damned.






















