When I was a kid, I used to get bored and sit around hacking game files.  Now, before you get any ideas, I’m not a programmer by any stretch of the definition, so when I say “hacking,” it mostly amounted to opening game files in hex editors to see if I could replace the in-game text with my own perversions.  Usually, it just made the game corrupt and refuse to start.

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But occasionally, I’d get lucky.  And I don’t know if it was me trying to express myself creatively or destructively, but few times have I experienced more personal glee than the times when I could bend a game to my will and make it behave the way I wanted it to.  Even if it just meant forcing the game to play the wrong opening movie or replacing the protagonist’s name with something sophomoric, often of a phallic nature.

And then, every once in a while, you’d get a surprise of your own as you were trawling around garbage characters looking for something resembling English language text.

One such surprise was the little-known British adventure game Universe, which my brother had picked up on a whim, played the first couple of screens of, and quickly resigned to the shelf in his room where mistaken purchases went to collect dust.

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Seriously. What is that?

Universe was one of those spectacularly flawed games where the controls were so broken you’d often get stuck on a clipping sprite and the puzzles were so fantastically obtuse that getting anywhere quickly became a frustrating exercise in trial and error.

The spinning asteroid in the first part of the game comes hauntingly to mind.  The game had no opening cinematic or anything; it just spat you onto an asteroid in outer space and sat back, waiting for you to collect a dizzying array of meaningless objects that had been left on the surface and somehow figure out that you were supposed to jump onto a passing asteroid – using inhuman timing, thanks to the bewilderingly complicated interface – and jump off onto a bridge suspended in space leading to some sort of space city.

Once you got that far, everything started running on a timer punishable by insta-death and I quickly gave up in exasperation, never getting any further than the next couple of screens.

So, naturally, a gaming experience of that caliber deserves some tinkering with.  Imagine my surprise when I opened up the game’s .exe file and found this little gem hiding in the code:

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Click to read full size screenshot

Seems I wasn’t the only one disgruntled by working with Universe.

I have no idea who wrote the above message, but he deserves my everlasting thanks for leaving that piece of commiseration behind for future generations to find.